We describe a system for specifying the effects of actions. Unlike those commonly used in AI planning, our system uses an action description language that allows one to specify t...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Abstract. In recent years, within the planning literature there has been a departure from approaches computing total plans for given goals, in favour of approaches computing partia...
Paolo Mancarella, Fariba Sadri, Giacomo Terreni, F...
The representation of narratives of actions and observations is a current issue in Knowledge Representation, where traditional plan-oriented treatments of action seem to fall shor...
This work is motivated by the existence of two useful but quite different knowledge representation formalisms, the situation calculus due to McCarthy, and the logic OL of only kno...