Sciweavers

1283 search results - page 126 / 257
» Atomicity Implementation in Mobile Computing
Sort
View
SAC
2009
ACM
15 years 4 months ago
Multi-step attack modelling and simulation (MsAMS) framework based on mobile ambients
Attackers take advantage of any security breach to penetrate an organisation perimeter and exploit hosts as stepping stones to reach valuable assets, deeper in the network. The exp...
Virginia N. L. Franqueira, Raul H. C. Lopes, Pasca...
ICNC
2009
Springer
15 years 4 months ago
Model-Free Learning and Control in a Mobile Robot
A model-free, biologically-motivated learning and control algorithm called S-learning is described as implemented in an Surveyor SRV-1 mobile robot. S-learning demonstrated learni...
Brandon Rohrer, Michael Bernard, J. Daniel Morrow,...
ACMACE
2005
ACM
15 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
WMASH
2004
ACM
15 years 3 months ago
Proximity services supporting network virtual memory in mobile devices
Wireless networked embedded terminals like personal digital assistants, cell-phones or sensor nodes are typically memory constrained devices. This limitation prevents the developm...
Emanuele Lattanzi, Andrea Acquaviva, Alessandro Bo...
ICDCS
2002
IEEE
15 years 2 months ago
Incremental Replication for Mobility Support in OBIWAN
The need for sharing is well known in a large number of distributed collaborative applications. These applications are difficult to develop for wide area (possibly mobile) networ...
Luís Veiga, Paulo Ferreira