While it seems that interdisciplinary collaboration in a visualization course is (theoretically) a very good idea, the practical undergoing is problematic: in a single semester co...
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Visual shared workspaces for synchronous groupware will be always staying on users' screens in the near future. Users will be moving frequently between their personal spaces ...
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...