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124
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ISVC
2007
Springer
15 years 9 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
Rodrigo de Toledo, Bruno Lévy, Jean-Claude ...
136
Voted
ICCSA
2003
Springer
15 years 8 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges
129
Voted
CHI
1994
ACM
15 years 7 months ago
Hierarchical visualization with treemaps: making sense of pro basketball data
Treemaps support visualization of large hierarchical information spaces. The treemap generation algorithm is straightforward and application prototypes have only minimal hardware ...
David Turo
143
Voted
VISUALIZATION
2003
IEEE
15 years 8 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
125
Voted
WAPCV
2004
Springer
15 years 8 months ago
Towards a Biologically Plausible Active Visual Search Model
Abstract. This paper proposes a neuronal-based solution to active visual search, that is, visual search for a given target in displays that are too large in spatial extent to be in...
Andrei Zaharescu, Albert L. Rothenstein, John K. T...