Sciweavers

2109 search results - page 126 / 422
» Attention and Visual Memory in Visualization and Computer Gr...
Sort
View
176
Voted
CGF
2010
165views more  CGF 2010»
15 years 7 days ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
PEPM
2007
ACM
15 years 9 months ago
The semantics of graphical languages
Visual notations are pervasive in circuit design, control systems, and increasingly in mainstream programming environments. Yet many of the foundational advances in programming la...
Stephan Ellner, Walid Taha
145
Voted
SIGGRAPH
1998
ACM
15 years 7 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
123
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
122
Voted
CGF
2005
147views more  CGF 2005»
15 years 3 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann