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SIBGRAPI
2007
IEEE
15 years 10 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
109
Voted
SIBGRAPI
2003
IEEE
15 years 9 months ago
A Sketch-Based Collaborative Design System
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
Zhe Fan, Ma Chi, Manuel M. Oliveira
109
Voted
IV
1999
IEEE
109views Visualization» more  IV 1999»
15 years 8 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...
VISUALIZATION
1998
IEEE
15 years 7 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert
132
Voted
SOFTVIS
2010
ACM
15 years 3 months ago
An interactive ambient visualization for code smells
Code smells are characteristics of software that indicate that code may have a design problem. Code smells have been proposed as a way for programmers to recognize the need for re...
Emerson R. Murphy-Hill, Andrew P. Black