We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propaga...
Ye Zhao, Xiaoming Wei, Zhe Fan, Arie E. Kaufman, H...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-nod...