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174
Voted
VIS
2009
IEEE
630views Visualization» more  VIS 2009»
16 years 4 months ago
Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs
Stackless traversal techniques are often used to circumvent memory bottlenecks by avoiding a stack and replacing return traversal with extra computation. This paper addresses wheth...
David M. Hughes, Ik Soo Lim
WSCG
2003
177views more  WSCG 2003»
15 years 5 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
ICIP
1999
IEEE
16 years 5 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
135
Voted
VIS
2004
IEEE
138views Visualization» more  VIS 2004»
16 years 4 months ago
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
We present a fast, topology-preserving approach for isosurface simplification. The underlying concept behind our approach is to preserve the disconnected surface components in cel...
Nan Zhang 0011, Wei Hong, Arie E. Kaufman
114
Voted
APGV
2010
ACM
242views Visualization» more  APGV 2010»
15 years 7 months ago
The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
Sophie Jörg, Jessica K. Hodgins, Carol O'Sull...