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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 4 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
149
Voted
CGF
2010
157views more  CGF 2010»
15 years 1 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
218
Voted
SI3D
1992
ACM
15 years 7 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
144
Voted
CAE
2010
14 years 10 months ago
Realtime Aesthetic Image Retargeting
Humans have always sought to achieve aesthetics in art. In this paper, we present a novel approach for retargeting images to different aspect ratios while improving the compositio...
Ligang Liu, Yong Jin, Qingbiao Wu
117
Voted
CAE
2010
14 years 10 months ago
Interactive Volume Illustration Using Intensity Filtering
We propose a simple and interactive technique for volume illustration by using the difference between the original intensity values and a low-pass filtered copy. This difference, ...
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert