The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
We propose a visualization approach for large dynamic graph structures with high degree variation and low diameter. In particular, we reduce visual complexity by multiple modes of ...
Visual forms come in countless varieties, from the simplicity of a sphere, to the geometric complexity of a face, to the fractal complexity of a rugged coast. These varieties have ...