One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
A key problem in learning multiple objects from unlabeled images is that it is a priori impossible to tell which part of the image corresponds to each individual object, and which...
A new spatio-temporal model for simulating the bottomup visual attention is proposed. It has been built from numerous important properties of the Human Visual System (HVS). This p...
Olivier Le Meur, Dominique Thoreau, Patrick Le Cal...
Abstract— This work presents a multimodal bottom-up attention system for the humanoid robot iCub where the robot’s decisions to move eyes and neck are based on visual and acous...
Jonas Ruesch, Manuel Lopes, Alexandre Bernardino, ...