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» Audio games: new perspectives on game audio
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FEDCSIS
2011
113views more  FEDCSIS 2011»
12 years 6 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
VLSISP
1998
140views more  VLSISP 1998»
13 years 6 months ago
Audio Feature Extraction and Analysis for Scene Segmentation and Classification
Understanding of the scene content of a video sequence is very important for content-based indexing and retrieval of multimedia databases. Research in this area in the past severa...
Zhu Liu, Yao Wang, Tsuhan Chen
DIGRA
2005
Springer
13 years 12 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
EUROIMSA
2006
177views Multimedia» more  EUROIMSA 2006»
13 years 7 months ago
Automatic Sports Video Analysis using Audio Clues and Context Knowledge
Sports analysis has recently become popular in research and professional applications. This paper presents a scheme for automatic sports video analysis based on audio clues and sp...
Weilun Lao, Jungong Han, Peter H. N. de With
INTETAIN
2005
Springer
13 years 12 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...