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VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
15 years 4 months ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas
HCI
2007
15 years 1 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
JMM2
2008
227views more  JMM2 2008»
14 years 11 months ago
A Robust Circular Fiducial Detection Technique and Real-Time 3D Camera Tracking
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
Fakhreddine Ababsa, Malik Mallem
ISORC
2003
IEEE
15 years 5 months ago
Object-Oriented Middleware Infrastructure for Distributed Augmented Reality
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is on...
Eiji Tokunaga, Andrej van der Zee, Makoto Kurahash...
VRST
2005
ACM
15 years 5 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer