This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is on...
Eiji Tokunaga, Andrej van der Zee, Makoto Kurahash...
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...