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TSMC
2010
14 years 8 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
ISMAR
2009
IEEE
15 years 8 months ago
Augmenting text document by on-line learning of local arrangement of keypoints
We propose a technique for text document tracking over a large range of viewpoints. Since the popular SIFT or SURF descriptors typically fail on such documents, our method conside...
Hideaki Uchiyama, Hideo Saito
134
Voted
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 9 days ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
CHI
1996
ACM
15 years 6 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
ISMAR
2006
IEEE
15 years 8 months ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...