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» Augmented Reality Techniques in Games
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CHI
2004
ACM
16 years 2 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
WETICE
2006
IEEE
15 years 8 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
ICCV
2001
IEEE
16 years 3 months ago
Using Scene Constraints during the Calibration Procedure
This paper focuses on the problem of calibration from a single view and a map of a scene. This situation arises quite often when modelling urban scenes, e.g. for augmented reality...
Didier Bondyfalat, Théodore Papadopoulo, Be...
ISMAR
2005
IEEE
15 years 7 months ago
Design and Implementation of a Widget Set for Steerable Projector-Camera Units
We describe the design and implementation of graphical interaction widgets for use with a steerable projectorcamera unit. The design of our widgets is adapted to provide the right...
Dennis Reiter, Andreas Butz
ISMAR
2007
IEEE
15 years 8 months ago
Dynamic Adaptation of Projected Imperceptible Codes
In this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporal...
Anselm Grundhöfer, Manja Seeger, Ferry Hantsc...