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ISMAR
2007
IEEE
15 years 8 months ago
Retexturing in the Presence of Complex Illumination and Occlusions
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
Julien Pilet, Vincent Lepetit, Pascal Fua
ACMACE
2005
ACM
15 years 7 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
131
Voted
VAST
2004
ACM
15 years 7 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
CHI
2005
ACM
16 years 2 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...