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» Augmented Reality Techniques in Games
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AVI
2008
15 years 4 months ago
Balancing physical and digital properties in mixed objects
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Céline Coutrix, Laurence Nigay
ICAT
2006
IEEE
15 years 8 months ago
Handheld AR for Collaborative Edutainment
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against mo...
Daniel Wagner, Dieter Schmalstieg, Mark Billinghur...
EUROMED
2010
15 years 14 days ago
The Digital Archive of Sculptures of Tien-Shen Poo in Early Taiwan History
The traditional sculptures with posture and beauty are created by the fingers of sculptors, and these traditional techniques cannot be replaced by contemporary computer technologie...
Ying-Hsiu Huang
FLAIRS
2009
14 years 11 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
CHI
1994
ACM
15 years 6 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel