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» Augmented Reality Techniques in Games
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AVI
2004
15 years 3 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
112
Voted
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
15 years 8 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
175
Voted
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
15 years 8 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CHI
2008
ACM
16 years 2 months ago
Special session in honor of Randy Pausch
Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together...
Caitlin Kelleher, Brad A. Myers, Daniel P. Siewior...
VRST
2006
ACM
15 years 7 months ago
Using neuromuscular electrical stimulation for pseudo-haptic feedback
This paper focuses at the usage of neuromuscular electrical stimulation (NMES) for achieving pseudo-haptic feedback. By stimulating the motor nerves, muscular contractions can be ...
Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus