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» Augmented Reality Techniques in Games
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GRAPHITE
2004
ACM
15 years 7 months ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
VRML
2004
ACM
15 years 7 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
NETGAMES
2004
ACM
15 years 7 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ESWA
2010
109views more  ESWA 2010»
15 years 13 days ago
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation and interface technology with physical and virtual objects in the ubiquitous comp...
Jae Yeol Lee, Dong Woo Seo, Byung Youn Song, Rajit...
ICCV
2007
IEEE
15 years 8 months ago
Vision-Based Projected Tabletop Interface for Finger Interactions
Abstract. We designed and implemented a vision-based projected tabletop interface for finger interaction. The system offers a simple and quick setup and economic design. The proj...
Peng Song, Stefan Winkler, Syed Omer Gilani, ZhiYi...