Sciweavers

334 search results - page 54 / 67
» Augmented Reality Techniques in Games
Sort
View
142
Voted
VRST
2010
ACM
14 years 11 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
104
Voted
ICRA
2007
IEEE
107views Robotics» more  ICRA 2007»
15 years 8 months ago
Real-time keypoints matching: application to visual servoing
Abstract— Many computer vision problems such as recognition, image retrieval, and tracking require matching two images. Currently, ones try to find as reliable as possible match...
Thi-Thanh-Hai Tran, Éric Marchand
JMM2
2006
146views more  JMM2 2006»
15 years 1 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
CHI
1997
ACM
15 years 6 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
VRST
2005
ACM
15 years 7 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...