Sciweavers

334 search results - page 60 / 67
» Augmented Reality Techniques in Games
Sort
View
ISVC
2007
Springer
15 years 5 months ago
Portable Projection-Based AR System
Display systems with high quality and wide display screen can be used at fixed place due to big size and heavy weight. On the other hands, mobile systems have small display screen ...
Jihyun Oh, Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon P...
77
Voted
3DPVT
2006
IEEE
162views Visualization» more  3DPVT 2006»
15 years 5 months ago
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most realtime stereo applic...
Liang Wang, Mingwei Gong, Minglun Gong, Ruigang Ya...
GRAPHITE
2006
ACM
15 years 5 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
HRI
2006
ACM
15 years 5 months ago
Developer oriented visualisation of a robot program
Robot programmers are faced with the challenging problem of understanding the robot’s view of its world, both when creating and when debugging robot software. As a result tools ...
T. H. J. Collett, B. A. MacDonald
NOSSDAV
2010
Springer
15 years 4 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker