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» Augmented Reality for Real and Virtual Humans
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VW
1998
Springer
217views Virtual Reality» more  VW 1998»
15 years 2 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
CHI
2009
ACM
15 years 10 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
ACMACE
2011
ACM
13 years 10 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CGF
2002
127views more  CGF 2002»
14 years 9 months ago
Virtual Visual Servoing: a framework for real-time augmented reality
This paper presents a framework to achieve real-time augmented reality applications. We propose a framework based on the visual servoing approach well known in robotics. We consid...
Éric Marchand, François Chaumette
ISMAR
2006
IEEE
15 years 3 months ago
Augmented reality as a comparison tool in automotive industry
Augmented reality (AR) can be used in the automotive industry to compare real parts of a car with their associated construction data. The real parts have to be checked whether the...
Stefan Nölle, Gudrun Klinker