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VW
2009
Springer
153views Virtual Reality» more  VW 2009»
15 years 4 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 8 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
MIRAGE
2009
Springer
15 years 4 months ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
TAMODIA
2007
14 years 11 months ago
Articulating Interaction and Task Models for the Design of Advanced Interactive Systems
Mixed Interactive Systems (MIS) is a generic term encompassing mixed and augmented reality, augmented virtuality, and tangible interfaces systems. The work we present in this paper...
Syrine Charfi, Emmanuel Dubois, Rémi Bastid...
GW
2003
Springer
182views Biometrics» more  GW 2003»
15 years 3 months ago
A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Michael Nielsen, Moritz Störring, Thomas B. M...