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148 views 94 votes 15 years 2 months ago  EHCI 2001»
Abstract. The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first...
173 views 99 votes 15 years 7 months ago  TABLETOP 2006»
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
136 views 74 votes 16 years 2 months ago  ICPR 2004»
123 views 149 votes 15 years 6 months ago  ISMAR 2003»
We introduce a set of statistical geometric tools designed to identify the objects being manipulated through speech and gesture in a multimodal augmented reality system. SenseShap...
160 views 101 votes 15 years 5 months ago  MM 2000»
Recent advances in augmented reality technology (AR) have opened a tremendous scope of applications. We describe a use of the technology in virtual golf gaming that exemplifies ho...
136 views 94 votes 15 years 2 months ago  HCI 2007»
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and 2005 respectively. Repeated forma...
145 views 120 votes 15 years 7 months ago  ISMAR 2006»
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. ...
179 views 121 votes 15 years 5 months ago  ICMCS 2000»
In the Shared Space project, we explore, innovate, design and evaluate future computing environments that will radically enhance interaction between human and computers as well as...
197 views 123 votes 15 years 6 months ago  ISMAR 2002»
This paper presents a new technique we have created, known as Bread Crumbs, which allows the modelling of large outdoor ground features using a mobile augmented reality system and...
189 views 123 votes 15 years 6 months ago  ISMAR 2005»
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...