We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and 2005 respectively. Repeated forma...
145 views120 votes15 years 7 months ago ISMAR 2006»
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. ...
179 views121 votes15 years 5 months ago ICMCS 2000»
In the Shared Space project, we explore, innovate, design and evaluate future computing environments that will radically enhance interaction between human and computers as well as...
197 views123 votes15 years 6 months ago ISMAR 2002»
This paper presents a new technique we have created, known as Bread Crumbs, which allows the modelling of large outdoor ground features using a mobile augmented reality system and...
189 views123 votes15 years 6 months ago ISMAR 2005»
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
In this paper we describe an Augmented Reality (AR) system which allows multiple participants to interact with two- and three-dimensional data using tangible user interfaces. Inte...
121 views103 votes15 years 2 months ago APVIS 2001»
In this paper we describe a novel use of augmented reality for information visualization. We detail the use of augmented reality as a component of InVision -- an open framework fo...
This paper presents a Web service platform for building augmented and mixed reality solutions. The platform, MRS-WS, allows clients to create, retrieve and modify augmented reality...
305 views131 votes15 years 7 months ago ISMAR 2009»
The task of vision based people tracking is a major research problem in the context of surveillance applications or human behavior estimation, but it has had only minimal impact o...
122 views102 votes15 years 6 months ago ISMAR 2002»
This paper proposes an augmented reality system with correct representation of shading and shadow. To realize a seamless augmented reality system, we need to resolve some problems...