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CGF
2008
144views more  CGF 2008»
14 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CSCW
2002
ACM
14 years 9 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
GIS
2010
ACM
14 years 8 months ago
Efficiently locating photographs in many panoramas
We present a method for efficient and reliable geo-positioning of images. It relies on image-based matching of the query images onto a trellis of existing images that provides acc...
Michael Kroepfl, Yonatan Wexler, Eyal Ofek
ESWA
2010
109views more  ESWA 2010»
14 years 8 months ago
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation and interface technology with physical and virtual objects in the ubiquitous comp...
Jae Yeol Lee, Dong Woo Seo, Byung Youn Song, Rajit...
ICIP
2005
IEEE
15 years 11 months ago
Robust and real-time 3D-face model extraction
This article deals with 3D-face model and 3D-pose extraction from a small set of couples of 2D-3D correspondingpoints. Major drawbacks of current 3D model extraction solutions are...
Marc Chaumont, Brice Beaumesnil