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CA
1999
IEEE
15 years 1 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
JMM2
2006
146views more  JMM2 2006»
14 years 9 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
HCI
2009
14 years 7 months ago
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
An ambient user interface is a set of hidden intelligent interfaces that recognize user's presence and provides services to immediate needs. There are several research activit...
Youngho Lee, Choonsung Shin, Woontack Woo
TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 1 days ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
MHCI
2009
Springer
15 years 4 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...