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234 views 107 votes 15 years 2 months ago  IADIS 2008»
This paper describes the development of an Adaptive Learning Management System with Support for 3D Collaboration (ALMaS-3D) and presents an evaluation of its main functionalities....
273 views 205 votes 14 years 11 months ago  VRST 2010»
We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does...
145 views 114 votes 15 years 2 months ago  DARE 2000»
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each ...
127 views 124 votes 15 years 5 months ago  VISUALIZATION 1997»
In this paper we present collaborative scientific visualization in STUDIERSTUBE. STUDIERSTUBE is an augmented reality system that has several advantages over conventional desktop ...
243 views 103 votes 15 years 7 months ago  ACMACE 2009»
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
127 views 88 votes 15 years 6 months ago  ISMAR 2005»
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
139 views 108 votes 15 years 6 months ago  ISMAR 2005»
With recent advances of Head-up Display technology in cars, Augmented Reality becomes interesting in supporting the driving task to guide a driver’s attention. We have set up an...
92 views 100 votes 15 years 19 days ago  PSYCHNOLOGY 2008»
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
148 views 121 votes 16 years 2 months ago  ICPR 2004»
This paper proposes a vision-based augmented reality system with correct representation of attached and cast shadows. To realize a seamless augmented reality system, we need to re...
217 views 93 votes 16 years 1 months ago  CHI 2007»