This paper describes our exploration of a design space for an augmented reality prototype. We began by observing air traffic controllers and their interactions with paper flight s...
182 views126 votes15 years 4 months ago DARE 2000»
The CyberCode is a visual tagging system based on a 2Dbarcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by t...
152 views133 votes15 years 4 months ago BCSHCI 2009»
This undergraduate student paper explores usage of mixed reality techniques as support tools for conceptual design. A proof-of-concept was developed to illustrate this principle. ...
108 views127 votes15 years 9 months ago ISMAR 2007»
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
156 views134 votes15 years 9 months ago ISMAR 2007»
The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Le...
142 views117 votes15 years 8 months ago ISMAR 2003»
We present a client/server implementation for running demanding mobile AR applications on a PDA device. The system incorporates various data compression methods to make it run as ...
167 views131 votes15 years 9 months ago ISMAR 2006»
In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, t...
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
199 views135 votes15 years 9 months ago ISMAR 2006»
This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
172 views146 votes15 years 8 months ago ISMAR 2003»
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...