159 views146 votes15 years 3 months ago IJVR 2006»
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shad...
Many Augmented Reality applications require accurate tracking. Existing tracking techniques require prepared environments to ensure accurate results. This paper motivates the need...
204 views127 votes15 years 8 months ago ISMAR 2003»
This paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. ...
166 views134 votes15 years 8 months ago ISMAR 2002»
This paper describes a platform package, called “MR Platform,” which we have been implementing for research and development of augmented reality technology and applications. T...
262 views142 votes15 years 9 months ago CHINZ 2006»
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
220 views156 votes15 years 7 months ago VRST 1997»
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
175 views139 votes15 years 9 months ago VRST 2009»
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
126 views126 votes15 years 7 months ago ACMACE 2007»
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
118 views98 votes15 years 9 months ago ISMAR 2007»
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...