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134 views 105 votes 15 years 8 months ago  ISMAR 2003»
We present a six degrees of freedom tracking system, which is wireless and scalable concerning the tracking volume and the number of devices being tracked. This is achieved by the...
168 views 124 votes 15 years 5 months ago  DIMEA 2008»
Pervasive games are games that are played in the real world
227 views 137 votes 15 years 3 months ago  JMM2 2008»
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
212 views 121 votes 15 years 8 months ago  ICAT 2003»
In this paper, we propose a wearable 3D Augmented Reality Keyboard (ARKB) which enables a user to type text or control CG objects without using conventional interfaces, such as ke...
214 views 124 votes 15 years 8 months ago  ISMAR 2005»
An integral part of every augmented reality system is the calibration between camera and camera-mounted tracking markers. Accuracy and robustness of the AR overlay process is grea...
184 views 125 votes 16 years 3 months ago  CHI 2008»
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
375 views 156 votes 15 years 9 months ago  ISMAR 2009»
Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and many artifacts that depend on the viewing d...
140 views 116 votes 15 years 9 months ago  ISMAR 2008»
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
231 views 134 votes 15 years 9 months ago  ISMAR 2007»
We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...
109 views 131 votes 15 years 9 months ago  CW 2006»
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...