All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Traditional user interfaces for off-the-desktop applications are designed to display the output on flat 2D surfaces while the input is with 2D or 3D devices. In this paper, we foc...
This work introduces techniques to facilitate large-scale Augmented Reality (AR) experiences in unprepared outdoor environments. We develop a shape-based object detection framewor...
231 views132 votes15 years 12 months ago IUI 2010»
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
166 views144 votes15 years 8 months ago ACMACE 2005»
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
253 views129 votes15 years 9 months ago ISMAR 2007»
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
214 views129 votes15 years 9 months ago IWANN 2007»
Wireless sensor networks are being intensely used in health care environments to collect biometric signals from patients. This paper presents an augmented reality visual interface ...
132 views113 votes16 years 5 months ago CVPR 2000»
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
184 views137 votes16 years 4 months ago ICPR 2008»
This paper presents a method for camera pose tracking that uses a partial knowledge about the scene. The method is based on monocular vision Simultaneous Localization And Mapping ...
179 views128 votes16 years 3 months ago ICIAP 2005»
We propose a novel vision-based registration approach for Augmented Reality with integration of arbitrary multiple planes. In our approach, we estimate the camera rotation and tran...