In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
134 views117 votes15 years 9 months ago ICAT 2006»
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real ...
142 views131 votes15 years 9 months ago ICMCS 2006»
Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...
135 views121 votes15 years 8 months ago AUIC 2005»
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
178 views150 votes15 years 7 months ago CAIP 1997»
This paper addresses the problem of accurately tracking the 3D motion of a monocular camera in a known 3D environment and dynamically estimating the 3D camera location. For that pu...
144 views140 votes15 years 7 months ago ICMB 2007»
Whilst Augmented Reality (AR) has been a prevalent research topic it has proved difficulty to implement and apply in commercial situations as it generally requires complex and exp...
In this study, two types of marker-based tracking systems for Augmented Reality were developed: a tracking system using line markers and a tracking system using circular markers. B...
191 views130 votes15 years 4 months ago EHCI 2001»
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
105 views124 votes15 years 2 months ago UAIS 2002»
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...