226 views112 votes15 years 7 months ago APGV 2010»
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
191 views130 votes16 years 4 months ago ICPR 2002»
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
160 views113 votes16 years 3 months ago MICCAI 2003»
A general-purpose augmented reality apparatus was developed. The system uses rapidly scanned lasers to display information directly onto the patient using the patient as a ``proje...
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
348 views153 votes15 years 9 months ago AUIC 2006»
This paper presents a markerless registration approach for Augmented Reality (AR) systems based on the Kanade-Lucas-Tomasi (KLT) natural feature tracker and the affine reconstruct...
168 views128 votes15 years 9 months ago ICAT 2006»
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
122 views117 votes15 years 9 months ago ICAT 2006»
Abstract. It is necessary to precisely measure pose (position and orientation) of a user in order to realize an augmented reality (AR) system with a wearable computer. One of major...
In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models...