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143 views 134 votes 15 years 8 months ago  ICMI 2003»
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
156 views 105 votes 15 years 8 months ago  ISMAR 2003»
Mediated reality describes the concept of filtering our vision of reality, typically using a head-mounted video mixing display. We can redefine this idea in a more constructive ...
171 views 126 votes 15 years 3 months ago  IJVR 2008»
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
254 views 145 votes 16 years 2 months ago  PERCOM 2004»
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
346 views 147 votes 15 years 9 months ago  ISMAR 2009»
Visuo-haptic mixed reality consists of adding to a real scene the ability to see and touch virtual objects. It requires the use of seethrough display technology for visually mixin...
158 views 125 votes 15 years 9 months ago  ISMAR 2008»
We present a mobile phone based augmented reality (AR) assembly system that enable users to view complex models on their mobile phones. It is based on a client-server architecture...
128 views 117 votes 15 years 4 months ago  GAMEON 2003»
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
189 views 109 votes 16 years 3 months ago  CHI 2007»
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
144 views 112 votes 16 years 3 months ago  CHI 2003»
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
304 views 166 votes 15 years 9 months ago  ISMAR 2009»
Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based...