In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
119 views106 votes15 years 7 months ago ISMAR 2008»
In this paper, we present a tele-meeting system which uses an augmented robot agent as the representation of the remote participant. In this system, we augment a 3D volume video o...
238 views118 votes15 years 7 months ago AUIC 2006»
In this paper, we present a system for Augmented Reality interior design based on digital images. The system can be used with an ordinary PC and a digital camera: no special equip...
189 views112 votes14 years 8 months ago INTENV 2010»
The story describes a world of the future in which there are two entirely different groups of people, one involved in the development and reproduction of the industrial base of the...
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
110 views87 votes15 years 7 months ago ISMAR 2008»
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
186 views118 votes15 years 6 months ago VRST 2003»
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Achieving crisp interactive response in resource-intensive applications such as augmented reality, language translation, and speech recognition is a major challenge on resource-po...
300 views97 votes15 years 7 months ago ISMAR 2009»
Spatial tracking is one of the most challenging parts of Augmented Reality. Many AR applications rely on the fusion of several tracking systems in order to optimize the overall pe...
213 views104 votes15 years 7 months ago ISMAR 2008»
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...