110 views86 votes15 years 7 months ago ISMAR 2008»
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
186 views118 votes15 years 6 months ago VRST 2003»
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Achieving crisp interactive response in resource-intensive applications such as augmented reality, language translation, and speech recognition is a major challenge on resource-po...
300 views97 votes15 years 7 months ago ISMAR 2009»
Spatial tracking is one of the most challenging parts of Augmented Reality. Many AR applications rely on the fusion of several tracking systems in order to optimize the overall pe...
213 views104 votes15 years 7 months ago ISMAR 2008»
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
154 views116 votes15 years 7 months ago ISMAR 2006»
With tracking setups becoming increasingly complex, it gets more difficult to find suitable algorithms for tracking, calibration and sensor fusion. A large number of solutions e...
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
166 views118 votes15 years 6 months ago ISMAR 2003»
In this paper, we propose a method of personal positioning for a wearable Augmented Reality (AR) system that allows a user to freely move around indoors and outdoors. The user is ...
222 views90 votes15 years 6 months ago ISMAR 2003»
An ID recognition system is described that uses optical beacons and a high-speed image sensor. The ID sensor captures a scene like an ordinary camera and recognizes the ID of a be...
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...