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» Augmented reality for games
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WWW
2003
ACM
16 years 15 days ago
StoryML: Enabling Distributed Interfaces for Interactive Media
This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The interactive presentation is documented in StoryML, an...
Jun Hu
CHI
2009
ACM
16 years 12 days ago
Tangible message bubbles for children's communication and play
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Kimiko Ryokai, Hayes Raffle, Andy Brooks
CHI
2007
ACM
16 years 7 days ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CVPR
2010
IEEE
15 years 8 months ago
Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features
We present a method that unifies tracking and video content recognition with applications to Mobile Augmented Reality (MAR). We introduce the Radial Gradient Transform (RGT) and ...
Gabriel Takacs, Vijay Chandrasekhar, Sam Tsai, Dav...
CHI
2010
ACM
15 years 6 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo