Sciweavers

1104 search results - page 171 / 221
» Augmented reality for games
Sort
View
NIME
2004
Springer
130views Music» more  NIME 2004»
15 years 5 months ago
Ensemble system with i-trace
This paper proposes an interface for improvisational ensemble plays which synthesizes musical sounds and graphical images on the floor from people’s act of “walking.” The ai...
Tomoko Hashida, Yasuaki Kakehi, Takeshi Naemura
ICAT
2003
IEEE
15 years 5 months ago
A Haptic Navigation System for Supporting Master-Slave Robotic Surgery
Conventional display in robotic surgery such as flat displays or stereoscopic displays decreases obtainable information around target tissue. For supporting manipulation and perfo...
Megumi Nakao, Tomohiro Kuroda, Hiroshi Oyama
GW
2003
Springer
146views Biometrics» more  GW 2003»
15 years 5 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ISWC
2000
IEEE
15 years 4 months ago
Improvement of Panorama-Based Annotation Overlay Using Omnidirectional Vision and Inertial Sensors
Annotation overlay o n live video frames is an essential feature of augmented reality (AR): and is a well-suited applicationfor wearable computers. A novel method of annotation ov...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
ACMDIS
2000
ACM
15 years 4 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...