Sciweavers

1104 search results - page 176 / 221
» Augmented reality for games
Sort
View
ISMAR
2009
IEEE
15 years 6 months ago
Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks
This paper proposes an approach to mixed environment training of manual tasks requiring concurrent use of psychomotor and cognitive skills. To train concurrent use of both skill s...
Aaron Kotranza, D. Scott Lind, Carla M. Pugh, Benj...
ISMAR
2009
IEEE
15 years 6 months ago
A dataset and evaluation methodology for template-based tracking algorithms
Unlike dense stereo, optical flow or multi-view stereo, templatebased tracking lacks benchmark datasets allowing a fair comparison between state-of-the-art algorithms. Until now,...
Sebastian Lieberknecht, Selim Benhimane, Peter Geo...
ISMAR
2007
IEEE
15 years 6 months ago
Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems
Spatial sensor systems in cars are gaining more and more importance. Such sensor systems are the foundation of future safety systems, such as automatic emergency brakes, as well a...
Marcus Tönnis, Rudi Lindlf, Leonhard Walchsh&...
IJVR
2006
116views more  IJVR 2006»
14 years 11 months ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
14 years 10 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...