This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
Life-like agents have the potential to make e-shopping sites on the Web more attractive and persuasive; our interest is to determine how multiple life-like agents should behave as...
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...