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ICPR
2000
IEEE
16 years 25 days ago
A Stereo Vision-Based Augmented Reality System with a Wide Range of Registration
This paper proposes a vision-based augmented reality system with a wide range of registration. To realize an augmented reality system, it is required to geometrically register rea...
Masayuki Kanbara, Haruo Takemura, Naokazu Yokoya, ...
VRST
2004
ACM
15 years 5 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
86
Voted
CHI
2004
ACM
16 years 3 days ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ACMACE
2005
ACM
15 years 5 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ISMAR
2003
IEEE
15 years 5 months ago
WireAR-Legacy Applications in Augmented Reality
Current Augmented Reality (AR) applications require that the application software be written to support a specific AR interface set up. WireAR was developed to enable output from...
Gerhard Reitmayr, Mark Billinghurst, Dieter Schmal...