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» Augmented reality for games
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CHI
2004
ACM
15 years 5 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CGVR
2007
15 years 1 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
VRST
2000
ACM
15 years 4 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
BCSHCI
2009
15 years 27 days ago
Paper-based mixed reality sketch augmentation as a conceptual design support tool
This undergraduate student paper explores usage of mixed reality techniques as support tools for conceptual design. A proof-of-concept was developed to illustrate this principle. ...
G. J. D. dos Santos, Elisabeth M. A. G. van Dijk, ...
VISUALIZATION
1997
IEEE
15 years 4 months ago
Collaborative augmented reality: exploring dynamical systems
In this paper we present collaborative scientific visualization in STUDIERSTUBE. STUDIERSTUBE is an augmented reality system that has several advantages over conventional desktop ...
Anton L. Fuhrmann, Helwig Löffelmann, Dieter ...