Sciweavers

1104 search results - page 36 / 221
» Augmented reality for games
Sort
View
VRST
2006
ACM
15 years 5 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
IADIS
2008
15 years 1 months ago
An Adaptive Learning Management System With Support For 3d Collaboration
This paper describes the development of an Adaptive Learning Management System with Support for 3D Collaboration (ALMaS-3D) and presents an evaluation of its main functionalities....
Claudio Kirner, Clodonil H. Trigo, Tereza G. Kirne...
VRST
2010
ACM
14 years 9 months ago
On-line visualization of underground structures using context features
We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does...
Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunshen...
CGF
2008
127views more  CGF 2008»
14 years 12 months ago
Viewfinder Alignment
The viewfinder of a digital camera has traditionally been used for one purpose: to display to the user a preview of what is seen through the camera's lens. High quality camer...
Andrew Adams, Natasha Gelfand, Kari Pulli
CHINZ
2007
ACM
15 years 3 months ago
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Ji...