Sciweavers

1104 search results - page 66 / 221
» Augmented reality for games
Sort
View
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
15 years 4 months ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
14 years 11 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
14 years 11 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
ISMAR
2007
IEEE
15 years 6 months ago
An Industrial Augmented Reality Solution For Discrepancy Check
Construction companies employ CAD software during the planning phase, but what is finally built often does not match the original plan. The procedure of validating the model is c...
Pierre Georgel, Pierre Schroeder, Selim Benhimane,...
SIGGRAPH
1996
ACM
15 years 4 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...