Sciweavers

1104 search results - page 71 / 221
» Augmented reality for games
Sort
View
ICPR
2002
IEEE
16 years 29 days ago
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Masayuki Kanbara, Naokazu Yokoya, Haruo Takemura
MICCAI
2003
Springer
16 years 22 days ago
Laser Projection Augmented Reality System for Computer Assisted Surgery
A general-purpose augmented reality apparatus was developed. The system uses rapidly scanned lasers to display information directly onto the patient using the patient as a ``proje...
Neil D. Glossop, Chris Wedlake, John Moore, Terry ...
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
AUIC
2006
IEEE
15 years 6 months ago
A markerless registration method for augmented reality based on affine properties
This paper presents a markerless registration approach for Augmented Reality (AR) systems based on the Kanade-Lucas-Tomasi (KLT) natural feature tracker and the affine reconstruct...
Y. Pang, M. L. Yuan, Andrew Y. C. Nee, Soh-Khim On...
ICAT
2006
IEEE
15 years 6 months ago
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
Nick Mariette