Sciweavers

1104 search results - page 73 / 221
» Augmented reality for games
Sort
View
COST
2008
Springer
157views Multimedia» more  COST 2008»
15 years 1 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
GRAPHICSINTERFACE
2004
15 years 1 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...
JMM2
2008
81views more  JMM2 2008»
14 years 12 months ago
What Conditions are Required to Effectively Use Augmented Reality for Manuals in Actual Work
Augmented Reality (AR) is expected to be applied to manuals for assembling or inspecting tasks instead of traditional paper-based ones. Our previous study revealed that when an AR ...
Miwa Nakanishi, Mugihiko Ozeki, Toshiya Akasaka, Y...
JMM2
2006
126views more  JMM2 2006»
14 years 12 months ago
Modeling Augmented Reality User Interfaces with SSIML/AR
Augmented Reality (AR) technologies open up new possibilities especially for task-focused domains such as assembly and maintenance. However, it can be noticed that there is still a...
Arnd Vitzthum, Heinrich Hussmann
TVCG
2010
213views more  TVCG 2010»
14 years 10 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...