As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
We present the in-situ visualization of medical data taken from CT or MRI scans in real-time using a video see-through head mounted display (HMD). One of the challenges to improve ...
Christoph Bichlmeier, Tobias Sielhorst, Sandro Mic...