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ACMACE
2007
ACM
15 years 1 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
ESA
2008
Springer
112views Algorithms» more  ESA 2008»
15 years 1 months ago
Time-Dependent SHARC-Routing
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Daniel Delling
BCSHCI
2007
15 years 1 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
15 years 1 months ago
Improving Depth Perception in Medical AR
We present the in-situ visualization of medical data taken from CT or MRI scans in real-time using a video see-through head mounted display (HMD). One of the challenges to improve ...
Christoph Bichlmeier, Tobias Sielhorst, Sandro Mic...