Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
One of the main challenges in getting acceptance for safe object-oriented languages in hard real-time systems is to combine automatic memory management with hard real-time constra...
We address the problem of rate allocation and network/path selection for multiple users, running simultaneous applications over multiple parallel access networks. Our joint optimi...
Dan Jurca, Wolfgang Kellerer, Eckehard G. Steinbac...
One major factor that heavily affects the performance of a content distribution network (CDN) is placement of the surrogates. Previous works take a network-centric approach and con...
The design of high-throughput large-state Viterbi decoders relies on the use of multiple arithmetic units. The global communication channels among these parallel processors often ...