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NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
IMC
2004
ACM
15 years 5 months ago
Availability, usage, and deployment characteristics of the domain name system
The Domain Name System (DNS) is a critical part of the Internet’s infrastructure, and is one of the few examples of a robust, highlyscalable, and operational distributed system....
Jeffrey Pang, James Hendricks, Aditya Akella, Robe...
IMC
2003
ACM
15 years 5 months ago
Bitmap algorithms for counting active flows on high speed links
—This paper presents a family of bitmap algorithms that address the problem of counting the number of distinct header patterns (flows) seen on a high-speed link. Such counting c...
Cristian Estan, George Varghese, Mike Fisk
SPAA
2003
ACM
15 years 5 months ago
Novel architectures for P2P applications: the continuous-discrete approach
We propose a new approach for constructing P2P networks based on a dynamic decomposition of a continuous space into cells corresponding to servers. We demonstrate the power of thi...
Moni Naor, Udi Wieder
EDCC
2010
Springer
15 years 4 months ago
D2HT: The Best of Both Worlds, Integrating RPS and DHT
Distributed Hash Tables (DHTs) and Random Peer Sampling (RPS) provide important and complementary services in the area of P2P overlay networks. DHTs achieve efficient lookup whil...
Marin Bertier, François Bonnet, Anne-Marie ...